using UnityEngine;
using System.Collections;

public class Constants{
    public enum GameState { Planning, Playing };
    public static GameState gameState = GameState.Planning;
    public static float DRAW_ORDER_AIRPORT = 0.1f;
    public static float DRAW_ORDER_PLANE = 0.2f;
    public enum Locations { Brisbane, Perth, Darwin, Hobart, AliceSprings };
}
